tag:blogger.com,1999:blog-400879153579358514.post4931988676774055003..comments2023-10-31T05:23:46.230-04:00Comments on [SHMUPtheory]: The Anatomy of a ShmupBeanhttp://www.blogger.com/profile/01814537464259143255noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-400879153579358514.post-3474539314420288482015-10-29T17:21:06.056-04:002015-10-29T17:21:06.056-04:00My shmups collection it’s huge and i build it in o...My shmups collection it’s huge and i build it in one month of work.Now that my cab software is finally taking shape, I am wondering if you will like it.I play shmups exclusively on Windows 10(64 bits).I’m using of course MAME but a special version who emulates all known arcade shumps.(http://taxi.freedns.ro/shmups/my-shmups-collection/)archaeus25https://www.blogger.com/profile/11982136793990496345noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-68008377059454265782015-08-31T09:48:27.423-04:002015-08-31T09:48:27.423-04:00I found it very interesting that my list and autho...I found it very interesting that my list and author's list is exactly the same :) I've consider all of the mentioned rules above while making my shmup game. But now my game isn't a simple game anymore. It takes lots of time and effort to make a good shmup and follow these guide lines.Last Sipahihttps://www.blogger.com/profile/05177291081794647782noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-65370844781244501462014-09-17T20:51:18.858-04:002014-09-17T20:51:18.858-04:00We made Beekyr, it has most of the things but ther...We made Beekyr, it has most of the things but there is a problem: The theme. there are not spaceships but insects. The game still is pretty cool but it doesnt attract new gamers. <br />So I would say.. keep war-machines in the theme.<br /><br />Anonymoushttps://www.blogger.com/profile/17485378856291637982noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-80800409896486880122013-08-07T21:34:00.170-04:002013-08-07T21:34:00.170-04:00Great summary. I particularly liked the fact that ...Great summary. I particularly liked the fact that you mentioned 'flow' as one of the defining factors of shmup design. The idea of putting the player in a good rhythm and keeping him there is both a frequently overlooked design philosophy in these games and a good way to encapsulate everything that separates the classics from just average games.Mr. Benway / Mr. Leehttps://www.blogger.com/profile/11672279469060397712noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-25484010750898158602012-01-10T19:52:35.574-05:002012-01-10T19:52:35.574-05:00I read all this and for some reason it makes me wa...I read all this and for some reason it makes me want to try and write a bullet-hell SHMUP for the Vectrex...<br /><br /><br />I think I need a strong cup of tea.Garry G.https://www.blogger.com/profile/10413895048743576038noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-69126874459525238282011-08-02T21:09:21.997-04:002011-08-02T21:09:21.997-04:00Arcanacra is really a great Shmup and "flow&q...Arcanacra is really a great Shmup and "flow" is certainly the right word as it almost somekind of hynotic gaming experience.<br /><br />You may also take a look at Pararalyzer<br /><br />http://www.ragingmouse.com/play/pararalyzer<br /><br />Its a free Indie Shmups, also very polished and playablesnakehttps://www.blogger.com/profile/04808877297384717646noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-63978091469946551322010-02-27T04:17:01.547-05:002010-02-27T04:17:01.547-05:00Great posts here. I wonder if you can expand on th...Great posts here. I wonder if you can expand on the sense of "flow" a bit more? Maybe bring up the issue of space control in a shmup, or the issue of strict memorization vs. twitch gameplay.Mike Leehttps://www.blogger.com/profile/14308355508613165650noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-48148972602480823322010-02-18T23:41:15.916-05:002010-02-18T23:41:15.916-05:00I totally agree with you. Polish and tweaking take...I totally agree with you. Polish and tweaking takes time. I'm all for the weekend marathons of rapidly prototyping new mechanics for games, but those can only be great ideas until they're taken further.<br /><br />I kept it pretty general because getting into specifics becomes a matter of personal taste. I love going for the 1CC and high scores, while others like to unlock everything and just have an enjoyable experience with as few deaths as possible.<br /><br />I'd much rather play a game that's not necessarily ground-breaking, but executed very well, as compared to a brand-new idea that never saw its full potential. However, when someone comes along and gives us a fresh look at a genre *and* outperforms every note along the way? That's how we get our Gradius, our R-Type, and our Ikaruga.Beanhttps://www.blogger.com/profile/01814537464259143255noreply@blogger.comtag:blogger.com,1999:blog-400879153579358514.post-76246607489827782152010-02-18T23:02:52.166-05:002010-02-18T23:02:52.166-05:00To me, no shmup is complete without some kind of i...To me, no shmup is complete without some kind of innovative mechanic that makes it unique, paired with good level design, of course. Shmups are easy to make, great shmups can take years of work. (Ikaruga was 2-3 years in devlopment.)<br /><br />A scoring system that promotes replay and rewards the most skilled. Probably the best I've seen is Radiant Silvergun, where every little risky thing you do gives you just a bit more extra points. Be it grazing bullets and enemies or taking time to defeat every part of a boss is rewarded appropriately, making Superplays of the game some of the most amazing things I've ever seen.<br /><br />I might be getting too much into the game design of individual shmups, where you seem to be talking about good universal design choices for the genre as a whole. But to me, I'm really picky about my shmups. It's either great or it's not to me. I usually don't settle for the 'okay'. Maybe that's just the arcade nature of shmups, where the best are the only ones that get played.Evil_Toasterhttps://www.blogger.com/profile/04106284649339433702noreply@blogger.com